A working museum of psychological games
Try. Recognize.
Understand.
Play a fair game against a scripted partner. Learn to recognize a pattern someone might be running on you. Then open the drawer and see the actual evidence — claim by claim, with its limits in plain view.
Three ways into the collection
01 · Try
Prisoner's dilemma
Cooperate or defect, ten rounds, payoffs on the table. Your opponent is openly a script.
02 · Recognize
Gaslighting
A guided walkthrough of the pattern — hypothetical scenes, no quiz, nothing collected.
03 · Understand
Milgram's obedience experiment
What happened, what the archives changed, and what it cannot tell you — with stamped evidence.
Halls
Seven halls sort things by what they are — a formal game, a phenomenon, a study, a test, an influence pattern, an intervention, a work.
Hall I
Formal Games & Decision Structures
3 entries
Hall II
Psychological Phenomena, Tasks & Thought Experiments
9 entries
Hall III
Research, Theories & Methods
3 entries
Hall IV
Tests, Quizzes & Assessment
1 entries
Hall V
Influence Patterns, Tactics & Systems
9 entries
Hall VI
Therapy, Training & Facilitation
1 entries
Hall VII
Games, Media & Live Experiences
2 entries
Threads
Threads answer a different question: why it works. The same process, showing up in different kinds of things.